There is something to be said about hoping for more
than what is really delivered. A trailer for a film is released, only to
completely overhype the film in every way. It isn’t just a feeling of
disappointment you get when you see the film and realize that it’s bad; you
feel cheated and lied to, as well. I think that this is even truer for video
games, since many teaser trailers for games do not even show actual gameplay.
Using pre-rendered animation, the marketing for these games are meant to draw
as much attention as possible, even if the game isn’t particularly interesting
or innovative.
Enter Dead Island. Dead Island was a game designed
to be an open-world role-playing game where players fought side by side to
survive in a tropical resort during the zombie apocalypse. After a few years of
development hell, rumors began to spread about the game finally coming to
fruition. Even then, attention on the game wasn’t very widespread until an
announcement trailer was released.
The trailer drove all ideas about what the game
could be to a fever pitch. The trailer was unconventionally laid out, extremely
well-produced, and heart-wrenchingly beautiful and extremely disturbing at the
same time. Suddenly, people believed that it could be more than a zombie
survival game; it could be a stunning tale of having to protect people close to
you and the terrible decisions you would have to make to keep them (and
yourself) safe. Suddenly, it seemed like it was something beyond just basic
survival; it was about saving every person or only some people close to you.
It wasn’t.
Dead Island had some good ideas, but it never
delivered the story or the characters or the themes that the trailer promised.
It was just another action role-playing game, only with zombies. Survivors you
don’t know just send you to fetch trinkets or escort dumb, computer-controlled
characters from point to point, and you try to stop your generic villain from
dooming everyone in the long run. It wasn’t a particularly bad game (though I
have heard of some nasty glitches and bugs that plague the game), but it wasn’t
very unique.
The game sold well, of course, thanks to the
trailer. It is still one of my favorite trailers of all time. But it oversold
the game itself. The game wasn’t terrible, but it never delivered what the
trailer promised in terms of tone and emotion.
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