Sunday, December 9, 2012

Gaming: Character Design


Something that I have always loved about watching my brother play video games was the character art. I loved the belts and buckles that Sora had all the way to the kinds of swords Cloud yielded. Needless to say, I hated when characters were poorly done. Detail work is important to a good character. If you are working with 16 bits, then that's fine that Mario is pixelated; one can still see his mustache, blue overalls, and red shirt and cap. It is very important for character designers to take special advantage of the level of detail that their game can handle.

1 comment:

  1. i also have plans in game design we may cross paths someday!

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